i was pretty suprised that maya doesn’t offer the target weld function i was used to in 3ds max, since this is a pretty basic feature for modeling. luckily there’s a fine script extending maya with exactly this functionality. it took me a minute to figure out how to use it: go to component mode of your object, select a vertex and type in targetWeld in the mel command line, select your destination vertex, done. you certainly want to add this script to a hotkey to speed up your modeling workflow.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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