I was pretty surprised that Maya doesn’t offer the target weld function I was used to in 3ds Max, since this is a pretty basic feature for modelling. Luckily there’s a fine script extending Maya with exactly this functionality. It took me a minute to figure out how to use it:
Go to component mode of your object, select a vertex and type in targetWeld in the MEL command line, select your destination vertex, done. You certainly want to add this script to a hotkey to speed up your modelling workflow.
Actually, I had the same problem. I didn't need an external script though. The option Merge Vertex Tool under Edit Mesh does the trick. It circles the vertexes with a red circle and line connecting to the next. So select one, drag and select the next. It merges the first to the second.
I found this site when I was googling how to use the facingRatio node, I had forgotten how to properly connect a Xray material
The function you mentioned has been introduced in Maya 2009. I was using Maya 2008 back then… But thanks for letting me know!
Thank you Soooo much! This is a fantastic tool!