versatile maya outliner

some love the hypergraph, some the outliner in maya to access nodes, objects etc. i think both have their specific use and after using hypergraph for the longest time to do just everything, i recently discovered two neat features which made me open up the outliner window much more often when i got more used to maya (6 months of experience now). the first one is that if you select an object in the viewport, switch to the outliner window and hit ‘f’, the outliner will set its focus to the object, opening up the tree structure. the second fine thing is that you can drag the bar located at the bottom of the window up and you’ll have a split window with 2 independent tree structures. very useful when you have a deeply nested structure and want to to keep two locations open at the same time.

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