Remove Constraints: The Easy Way

Another little time saver for Maya: It can be very time consuming to find and remove a constraint in the Hypergraph or Outliner in a complex scene. A better way is to select the object with the constraint in the Viewport, left-click the node in the channel box, select the name and copy it. Now paste the name followed by _pointConstraint[some number] in the ‘select by name’ entry field of the status line (switch to it if you didn’t do so). Now it becomes selected and you simply hit delete on the keyboard and your constraint is gone.

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3 Responses to Remove Constraints: The Easy Way

  1. rebelrabble says:

    Hello! this was helpful but incomplete, you forgot to say 'paste the name FOLLOWED BY '_pointConstraint1' in the status line, or whatever the number of the constraint.

    Cheers :-)

  2. Spot says:

    Thanks for the hint, I made the correction accordingly.

  3. Ivan Andras says:

    or you can just select the object with the constraint, hit F in the outliner and delete constraint

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