another little time saver for maya: it can be very time consuming to find and remove a constraint in the hypergraph or outliner in a complex scene. a better way is to select the object with the constraint in the viewport, left-click the node in the channel box, select the name and copy it. now paste the name in the ‘select by name’ entry field of the status line (switch to it if you didn’t do so). now it becomes selected and you simply hit delete on the keyboard and your constraint is gone.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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