some minutes ago i was in a desperate mood: i just couldn’t open a certain maya file anymore, it just crashed right at the time when i tried to open it – did i lose all my work of the last few hours? the reason was that i accidentally entered tesselation values for a nurbs element far too high as i just wanted to go from 4.500 to 5.000 in the u and v divisions factor but i entered 500 and just saved my file (doh!). this incredibly high value caused my file to be unloadable but there was a tiny little hope left: since i save all my work in maya’s ascii format i just loaded the .ma file in a simple text editor, searched for “.nufa” and “.nvfa” and changed the values back from 500 to 5, saved and loaded the file in maya again. and look there! it worked. ascii just definitely saved my life! so i really recommend everyone to switch to the ascii format, too. it has such a lot of benefits to offer.
Search
About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
Recent Posts
Animation
Blogs
General
Renderers
Scripting