“which is the best 3d tool?” – a question which can not be answered as it totally depends of what and how you want to achieve your goals. check out the detailed comparison available on the wiki of cg society to understand why some animation studios pick up different packages to model or render (e.g. compare the supported renderers of 3ds max and maya). i especially miss the pelt mapping possibility in maya which impressed me a lot since it has been introduced in 3ds max. i hope this list will be kept up to date since the features offered in new editions of the software packages change in an increasing rate.
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About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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