mirroring in maya is a bit tricky since you don’t have a special tool or command for this case, you use the duplicate special tool instead: create a box at the origin, move the box -2 units along the x axis, press w for the transform tool, press insert to get into pivot point mode and move the pivot point back to the origin while pressing x to snap to the grid, press insert again to leave the pivot point mode. call the duplicate special tool (don’t for get to reset the tool’s preferences), activate instance and set scale x to -1. that’s it: whenever you change any component of an object it’s mirrored to the other side (useful for body or face modelling). it may be a bit confusing in the beginning but it makes totally sense the more you use it.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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