maya, please don’t select the back face!

as soon as you’re working on more complex objects than just the basic primitive polygons, you experience the problem that you select vertices or faces you just don’t want to because they’re on the back of your model and you just see its front. to prevent backface selection, maya has a bit a special way to do that, in 3ds max this was much easier to achieve (just click on ‘don’t select backfaces’ in the modify tool). here’s what i could find out until now: display > polygon custom display, turn on “backface culling” (don’t forget to revert this change if you need it again). the paint selector works fine though, but sometimes i want to use the marquee to select components. the shading > backface culling has no effect since it’s only display culling (yes, i trapped into this). it’s also not a good idea since you’ll forget to turn culling on for rendering.

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4 Responses to maya, please don’t select the back face!

  1. clemente says:

    Man, it's a Pitty, I was actually looking for a "3D max" kind of solution :S

  2. Faz says:

    in 3ds Max the option should be under the selection of the faces, edges or vertices on the right hand side. It is called Backface culling or something like that

  3. Bas says:

    Use Selection Tool (Q), open Tool Settings and check "Camera based selection"

  4. rod says:

    just uncheck the reflection in tools reflection setting

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