as soon as you’re working on more complex objects than just the basic primitive polygons, you experience the problem that you select vertices or faces you just don’t want to because they’re on the back of your model and you just see its front. to prevent backface selection, maya has a bit a special way to do that, in 3ds max this was much easier to achieve (just click on ‘don’t select backfaces’ in the modify tool). here’s what i could find out until now: display > polygon custom display, turn on “backface culling” (don’t forget to revert this change if you need it again). the paint selector works fine though, but sometimes i want to use the marquee to select components. the shading > backface culling has no effect since it’s only display culling (yes, i trapped into this). it’s also not a good idea since you’ll forget to turn culling on for rendering.
Search
About The Author
This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
Recent Posts
Animation
Blogs
General
Renderers
Scripting
Man, it's a Pitty, I was actually looking for a "3D max" kind of solution :S
in 3ds Max the option should be under the selection of the faces, edges or vertices on the right hand side. It is called Backface culling or something like that
Use Selection Tool (Q), open Tool Settings and check "Camera based selection"
just uncheck the reflection in tools reflection setting