dieter morgenroth is working on a vray based plugin to be used in 3ds max which allows you to create highly detailled surfaces in a very easy way and keeping the mesh simple. combined with some special shaders (like stone, lava, foam) you can get amazing results in a very easy way. i’ll keep an eye on this – meanwhile watch the tech demo or read more about the idea of and iso surface on wikipedia. a nice tutorial is also available here.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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