do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth render element; next, switch to adaptive subdivision sampler and check its ‘object outline’ and ‘normal threshold’ options. this will make it fine. you need the ‘enable filtering’ option in order for v-ray to actually perform antialiasing on the z-depth channel.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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Hi,
I just have this problem when rendering rpf files by vray for combustion. but when I did as you explained here, vray only saves the z-depth channel not the complete rpf files with RGB channel and other g-buffers!! is there some thing i am doing wrong?
thanks