zdepth problems in combustion with vray rendered images

do you experience problems with fuzzy edges when you use vray as your rendering system to channel the zdepth to use an rpf image in combustion? here’s help: first, turn on the ‘enable filtering’ check box for the zdepth render element; next, switch to adaptive subdivision sampler and check its ‘object outline’ and ‘normal threshold’ options. this will make it fine. you need the ‘enable filtering’ option in order for v-ray to actually perform antialiasing on the z-depth channel.

This entry was posted in 3DSMax, Post Production, Rendering and tagged , , , , . Bookmark the permalink.

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

One Response to zdepth problems in combustion with vray rendered images

  1. cyrusm says:

    Hi,
    I just have this problem when rendering rpf files by vray for combustion. but when I did as you explained here, vray only saves the z-depth channel not the complete rpf files with RGB channel and other g-buffers!! is there some thing i am doing wrong?
    thanks

Leave a Reply