since autodesk never integrated blending modes with material layers third party developers fill the gap: map layers allows you to blend multiple texture maps together using various blending modes including their opacity amount – just like in photoshop: screen, add, multiply etc.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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