polyboost 3.0 released

i didn’t think that polyboost can extend its massive feature set anymore – i was wrong. they just released a new version free to all existing users with some impressive helpers which are summarized in a short video. you don’t know polyboost yet? then you really miss something! just to sum up some of the new features:

  • curve loops – turn edges/edgeloops into smooth definable curves with easy workflow,
  • space loops – space vertices evenly along edges/edgeloops,
  • straighten loops – turn edges/edgeloops into a straight line,
  • circle loops - turn edges/edgeloops into a circle,
  • relax loops – relax curvature of edges/edgeloops,
  • polydraw - the border tool can now also be used to add new geometry in screenspace/ the move tool can now also be used to move subobject elements in screenspace,
  • uv lineup - can now be used in edge subobjectlevel to lineup multiple uv edgeloops simultaneously,
  • uv stitch – stitch selected uv seam vertices to their corresponding seam vertices,
  • similar - will now select similar subobject elements based on all the currently selected elements,
  • setflow - can now be used on a vertex selection in vertex subobjectlevel,
  • unwrap uvw – all selection tool completely rewritten to work reliable and within uv seams. uv seam edge and vertex loop also available,
  • viewportcanvas – the brush can now be interactive resized while holding ctrl+shift, colorpicker added to the interface to sample color from the active view, additional standard brush added.
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