since i’m involved in software development i can imagine how complex the development of a decent renderer must be. i think it’s really a discipline on its own where a lot of parameters can’t be put on a time schedule: i saw this with the vray 1.5 development, which took ages and was in beta for so long – the same goes now for brazil: as far as i remember it was announced 2 years ago! but now it’s available as a pre-release version (vray works with ‘release candidates’ instead of ‘pre-releases’) and you can hop into the brazil community by purchasing a basic or pro edition- which in my opinion is the only edition that makes sense due to the nature of changes in a rendering system that take place all the time. note that splutterfish makes an important comment about how to understand the term pre-release for their product. so here it is, the new brazil product called brazil r/s v2 with promising new features. what this version makes it jaw dropping is the sheer quantity of new features with which they are now at the frontline of modern rendering systems again. don’t miss the interesting conversation going on at cgtalk - it gives you some more in-depth information.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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