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	<title>Comments on: 1-2-3 opacity mapping with vray</title>
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	<description>Ramblings of a design brain with a tech heart.</description>
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		<title>By: Spot</title>
		<link>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/comment-page-1/#comment-2376</link>
		<dc:creator>Spot</dc:creator>
		<pubDate>Thu, 08 Mar 2007 15:31:36 +0000</pubDate>
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		<description>practically the same, true. but with this way you can easily switch to this by turning on/off the override materials, so you never have to distribute a material. it&#039;s just a faster workflow :-)</description>
		<content:encoded><![CDATA[<p>practically the same, true. but with this way you can easily switch to this by turning on/off the override materials, so you never have to distribute a material. it&#8217;s just a faster workflow <img src='http://www.onoff.ch/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: matt3d</title>
		<link>http://www.onoff.ch/2007/02/27/1-2-3-opacity-mapping-with-vray/comment-page-1/#comment-2363</link>
		<dc:creator>matt3d</dc:creator>
		<pubDate>Thu, 08 Mar 2007 01:50:33 +0000</pubDate>
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		<description>of course nice tips :) 
it is similar to rendering AO with std material and vray dirt on the diffuse</description>
		<content:encoded><![CDATA[<p>of course nice tips <img src='http://www.onoff.ch/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
it is similar to rendering AO with std material and vray dirt on the diffuse</p>
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