what a surprise! after long months of absolutley no sign of the (long overdue) next version of my preferred renderer called vray, there has been an announcement that 1.5 will be released on the upcoming siggraph show. well that’s kind of good news!
so what’s new?
- full render elements support inside 3dsmax with nearly 30 render elements available (oooh! finally! what a relief!);
- physically based sun and sky for simulating the natural daylight illumination of the earth;
- physically based camera model with real-world parameters (exposure, distortion etc);
- new material types (vrayblendmtl for layering materials in an efficient manner, vray2sidedmtl for simulating thin translucent surfaces, vrayfastsss for simulating subsurface scattering in translucent materials like humnan skin, and more);
- detail enhancement for the irradiance map – a blend between the irradiance map and qmc gi to bring the best of both worlds;
- adaptive path tracing;
- vraydirt texture map for simulating dirt or ambient occlusion;
- improved distributed rendering;
- improved v-ray virtual frame buffer;
- multi-platform sdk for extended virtually any part of the rendering engine;
and much more…