in the latest version of 3dsmax (8.0) the texporter is not needed anymore to generate a rasterized template for your texture map to be used for the unwrap uvw modifier. from the edit uvws dialog menu bar, choose tools > render uvw template. goodbye, good ol’ texporter, you made my pre-8 life easy. all others who didn’t upgrade yet, stick to it.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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