kitchensink studios prepared a particle flow tutorial to show you how to create a convincing waterfall by using a particle emitter in cojunction with a reflective procedural texture to generate the effect.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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