if you’re rendering with the great vray renderer, don’t forget to turn on its great frame buffer as mentioned in the docs. this window provides a lot more options and features!
if you turned it on, turn off the standard 3dsmax frame buffer at "common" -> "rendered frame window" (remove check mark). to preserve memory, scale down the rendered image size to something like 100×90 and let vray define the size of the final rendered image. last but not least: use the rpf image file format to inlcude images with a lot of additional information like z-depth etc. to be used in post production tools like combustion. if you want to manipulate the z-depth channel in photoshop, use the dof-tool mentioned lately in this blog and don’t forget to extract this channel with the old but still very handy channel extractor script (alternative download location). this is necessary only for use in combination with photoshop, as it can’t handle this slightly different z-depth channel. let’s hope the next version of photoshop will do so. intensively discussed in the official vray forum.
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This is the personal blog of Bastiaan van Rooden / aka Spot (CEO/ Head of Rocket Age Development) of Nothing and scholarship-winning graduate of VFS, one-time Siggraph speaker for Pixar about his endeavours in computer graphics.-
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