no matter which 3d package you’re working with – it’s high time to get your hands dirty with python. while packages like blender, xsi and maya support this language natively, i’m pretty sure 3ds max will follow very soon, especially when it comes down interconnecting different packages. if you already want to start using python in 3ds max, read the following cg-talk thread, or check out this topic on area. adam pletchers comment sums it up:
- python is a mature, full-featured language and provides a lot of useful functionality that’s simply not there in maxscript.
- python isn’t bound to a specific 3d application. this allows us to create tools that have very little app-specific code, making them much easier to deploy for multiple 3d applications (max, maya, etc.).
- we’re using python as the embedded tools scripting language in our next-gen editor tools.
- python is just fast and fun to program with.
so, let’s have some fun!
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